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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- set nameVariable to the name of member the member of sprite the currentSpriteNum
- delete char 1 to 2 of nameVariable
- go(nameVariable)
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-